As Luck Would Have It
Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Enchantment
standard:
not legal
future:
not legal
historic:
not legal
gladiator:
not legal
pioneer:
not legal
explorer:
not legal
modern:
not legal
legacy:
not legal
pauper:
not legal
vintage:
not legal
penny:
not legal
commander:
not legal
oathbreaker:
not legal
brawl:
not legal
historicbrawl:
not legal
alchemy:
not legal
paupercommander:
not legal
duel:
not legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low